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Ticket

optimize pointers+status
closed
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optimize pointers+priority
low
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optimize pointers+tag
performance
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optimize pointers+commit
 

optimize pointers+issues

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we just stopped caching pointers (because of not respecting item views) and are expecting that they may be a slow spot now.  We should be able to make them faster without having the item issues.

 

 

 

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this is a relic of an older caching system.  we're not caching any rendered card content now, and while we want to do lots of general optimizations, pointers aren't really a prime target.

 

optimize pointers+discussed in support tickets

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